We Golems!

 

This series emerged as a continuation of Soft Body Screens, when the realism of the images began to gain prominence. From that point, I sought to create a direct dialogue with the photographic medium and approach 3D as an expanded form of photography.

Technical innovations are often presented as promises towards the future, but they also raise questions that can reconnect us to the technologies with which we are deeply intertwined. Through 3D, I simulate the possibilities of physical cameras and the contingencies of their hardware, as these are intrinsically linked to how we understand something as real.

The visual initiates an experience that is not confined to images alone (if such a thing could exist); it is an abyss that transitions from primal sensations of rhythm or color to more intricate interpretive capacities concerning the relationships between materials and the gestures they evoke. The image plays within the theater of the world, intertwining physical and digital realities.



3D

We Golems!

2024

3D